![]() Game Maker is the only one that really stuck with me though, maybe because I started on it first, or maybe because it was superior in its features as well as my ability to learn from it. I learned programming and game development from Game Maker, while I experimented with numerous other programs including Multimedia Fusion and Clickteam's Klik n Play. But for long-term and more professional use, GM:S is likely to serve you better. This leads me to believe that it is still primarily a learning tool, and could certainly help you learn the foundations of programming if you are young and/or have no programming experience. However, it hasn't seemed to garner that much interest from skilled and capable developers. The most popular ones are probably the Five Nights at Freddy's games and Freedom Planet. A few of those titles include Hyper Light Drifter, Hotline Miami, Spelunky (Classic), Risk of Rain, Death Ray Manta, and more.Ī few noteworthy games have been made with Clickteam Fusion. Game Maker's reputation as a professional development tool has increased in recent years, as has the number of notable games made from it. The next gm(48) will take place on Oct 20, 2018. The gm(48) is a casual, fun game jam that helps you to learn and grow as a developer. Shining a light on high-quality projects and resources created by our community.įor more than 8 years, the tight-knit community of /r/gamemaker has run the game jam gm(48) for GameMaker developers of all ages and experience levels. Share the latest pictures and videos of your gameĪre you in need of motivation? Then take a stab at these creative challenges. ![]() Scheduled content ScheduleĪsk questions, ask for assistance or ask about something else entirely.ĭiscuss game design and game development. Join in the conversation, get help with any issues you might have and connect with your fellow developers! We also have a Steam Group for playing games. r/gamemaker sponsors three chat-rooms: IRC, a Discord server, and a Slack team. Content must be appropriately flaired at the time of submission. ![]()
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